Home Forums Design Discussion Class Trinity system
This topic contains 2 replies, has 2 voices, and was last updated by  dwright13 6 days, 20 hours ago.
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    • dwright13 Participant
      January 10, 2017 at 9:21 pm #1446

      I’m curious about the class system in this game. The FAQs paragraph for “What classes will there be” says they have 8 archetypes we can choose from. Without going into what each archtype will be, I’d like to know a little bit about the roles that the archetypes can fit into. Does Ashes of Creation plan to abide by the holy trinity system whereas classes can either tank, heal and/or dps?

      From personal experience, the best dungeon and raid content provided by any MMO has been that of games that follow the holy trinity system, and I believe it’s due to being able to create more balanced, complex, and fun dungeon and raid boss encounters.

      On that note, will there actually be group instanced dungeons and/or raids or is your plan to have that content be something akin to public dungeons and world bosses?

    • Sandboxer Participant
      January 10, 2017 at 11:00 pm #1450

      I too am interested in this subject but from a different perspective.

      I personally am not fond of the trinity (only) system because I find there isn’t enough variety in gameplay but the most popular mmo in the world stands by the trinity so I am with the minority I think.

      I would like to see the trinity backed up by further gameplay varieties in the form of utility (ie. crowd control, buffing / debuffing specialists, summoning etc.) or anything else creative that Intrepid can come up with. I think Intrepid need to add their own unique spin on classes to stand out from the crowd.

      It will be interesting to see what Intrepid have in store when they start to reveal classes and their respective roles.

      What type of class and role are you guys looking forward to playing?

    • dwright13 Participant
      January 11, 2017 at 2:44 am #1454

      What type of class and role are you guys looking forward to playing?

      If the game will follow the holy trinity system, I would love to play a healer. Preferably one more in line with nature, unless this game is going to have machinery of some sort and a class can use said machinery to heal. It would be really cool to have a spec similar to a chloromancer from Rift. Chloromancers were a main healer in that game, but the selling point for me was t h at they did damage in order to heal allies.

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