Hey everyone,

We have released our first Q&A session with; Creative Director Steven Sharif, Lead Designer Jeffrey Bard, Senior Designer Peter Pilone and Senior Designer Matthew Reynolds.

This Q&A covers a range of topics and game mechanics.  And we will be releasing more Q&A sessions over the coming months.  Let us know what you think on the forums!

Author Steven
Published
Categories Blog
Views 12879

Comments (9)

  • JaPeMo
    January 11, 2017 at 9:28 pm
    Congrats for your first Q&A!!!
  • Sarumonin
    January 13, 2017 at 7:06 pm
    Thanks for the Q&A guys. Great stuff. I was happy, personally, to see that the Development Team is there answering the concerns and questions that the community has. This has shown an amazing amount of support than multi-millionaire Publishers in the past. Great job!
  • Vouldor
    January 14, 2017 at 5:21 pm
    Make MMO's great... Sounding good so far, I really hope you guys can keep the promises of good server connections and fun for all sizes of guilds.
  • Roreocookies
    January 21, 2017 at 4:11 am
    coolio:) Maybe just do away with character levels and just have you skills go up. like sword, magic, stamina etc.
  • Whizkid
    March 27, 2017 at 2:49 pm
    imo, the most important criteria is latency, i.e. where will the servers will be located to cater to the world wide audience
  • Marijan
    April 3, 2017 at 2:48 pm
    Me! interesting session with devs.. lyrics of song "Rihanna: "Work, work, work, work".. work faste..r me wont to play.. time is short.. life is short,, i want to live it well in this game :)
  • Lordalberus23
    April 4, 2017 at 5:02 am
    Please invest in cosmetics and fashion. so players dont really look alike at all. i Love the feeling of being different.
  • Eyalgoldx
    April 16, 2017 at 3:04 am
    I hope the devs have enough man power to actually make this amazingly sounding mmo.
  • Misteryparker
    April 28, 2017 at 3:12 am
    Apart from the design idea's in general, which are great imho. I really like the basic layout of the businessmodel and the awareness of the devs that local servers across the world will greatly help the community.

Comments are closed.